![]() Putting in the robot will automatically put it into the bay. The module does not stack, and you cannot have more than one robot active on any given Cyclops. The bay slowly creates a new robot every 15-30 minutes, depending on balancing, and the robot can be destroyed. It can be sped up by putting a robot you created yourself in the container. The outer bay will start to create a Repair Robot automatically. ![]() The module will put a repair bay onto the conning tower, and a bay resources container inside, near the docking bay. I'm suggesting a repair module that repairs the Cyclops itself, in a way I think will be somewhat balanced. We already have a Repair module for the Cyclops, why need another? Well, the one we have is the Docking Bay repair module, so it repairs vehicles in the docking bay.
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